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AI Insights · Timothy · April 2023

Top 5 Free to Play Games in the US Q1 2023

A closer look at the performance of the top 5 free-to-play games on a unified platform in the US during Q1 2023, based on data from Sensor Tower.

Top 5 Free to Play Games in the US Q1 2023

Throughout the first quarter of 2023, the top 5 free-to-play games on a unified platform in the United States showcased intriguing trends in weekly downloads, revenue, and active users. Here’s a breakdown of their performance, supported by data from Sensor Tower.

Roblox from Roblox Corporation experienced fluctuating weekly revenue, starting at $13.6M in late December and dropping to $8.6M in early January. The revenue stabilized around $7.8M to $8.2M for most of the quarter, peaking again at $8.3M in late March. Weekly downloads began at approximately 798K and saw a gradual decline to around 429K by the end of March. Weekly active users showed minor fluctuations, maintaining a range between 26M and 28M throughout the quarter.

Attack Hole - Black Hole Games by HOMA GAMES showed a steady increase in weekly revenue from $495 in early January to about $28K by early March, with a slight dip towards the end of the quarter. Weekly downloads began at around 277K and peaked at 538K in late January before stabilizing between 315K and 371K. Weekly active users surged from 402K at the end of December to 852K by late January, although there was a slight decline to approximately 630K by the end of March.

Gardenscapes from Playrix saw a consistent rise in weekly revenue, starting at $3.2M in late December and peaking at $4.8M in early March. The revenue then slightly tapered off to $4M by the end of March. Weekly downloads fluctuated, beginning at 324K and reaching a high of 505K in mid-January before settling around 347K. Weekly active users increased steadily from 644K at the end of December to around 842K by the end of March.

Royal Match by Dream Games witnessed a stable weekly revenue, starting at $7.3M in late December, slightly decreasing to $6.3M in early January, and then peaking again at $7.5M in mid-March. Weekly downloads remained relatively stable around 357K, with minor fluctuations reaching a low of 274K in mid-February and a high of 395K in mid-March. Weekly active users increased from 788K in late December to over 1M by the end of March.

Chess - Play & Learn from Chess.com showed consistent weekly revenue, starting at $374K in late December and peaking at $443K in late February. The revenue stabilized around $366K by the end of March. Weekly downloads increased from 214K in late December to a high of 377K in late January, before a gradual decline to around 201K by the end of March. Weekly active users demonstrated a steady rise from 2.5M in late December to over 3.4M by the end of March.

These trends illustrate the dynamic nature of the mobile gaming market. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023